
This film screening complements a workshop on digital tools at the Karlsruhe Academy of Fine Arts. The workshop is organized by Atelier Digitale Souveränität and is part of the joint project “Digital Sovereignty for Art Academies.”
Flow (orig.: Straume) tells the story of a cat trying to survive in a dystopian world after a great flood. Gints Zilbakis' independent animated film deals with themes such as survival and community, but does so entirely without dialogue. Flow has won several awards, including the Oscar for Best Animated Feature Film. The pro duction of the film is particularly noteworthy: without a storyboard, the film was created primarily with the free open source 3D graphics program Blender, marking a conscious break with industry standards. The director ex plained: “I think that if you're working on a smaller indie-scale project, you shouldn't try to copy what big stu dios do. Instead, you should develop a workflow that best suits you and your smaller team.” The success of Flow shows that limited resources do not necessarily have to restrict film production when creative and technical free dom are combined productively.
The Atelier Digitale Souveränität is dedicated to actively shaping the digital transformation. It sup ports students and staff at art colleges in working independently and freely in the digital realm.
The studio is the inter-university team of the joint project “Digital Sovereignty for Art Academies,” in which the Stuttgart Academy of Fine Arts, the Karlsruhe Academy of Fine Arts, and the Karlsruhe University of Arts and Design are participating. The project is funded by the Stiftung Innovation in der Hochschullehre (October 2025 - December 2029).
In the summer semester, the Atelier is leading, among other things, a workshop on digital tools, in which we focus in particular on the 3D graphics program Blender, a free alternative to proprietary pro grams such as Rhino or Maya. As free open source software, Blender is the product of a dedicated community. With the film screening, we want to open up dialogue and question the importance of software standards in artistic production.

